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Uncertainty, shifting authority, and no complete answer anywhere in the group.

For an established executive team that needs to see how it actually operates when the plan stops working. Below is a real day, start to finish, and the sixteen problems it is built to expose.

One Crazy Day: Expedition  ·  Sedona to the Grand Canyon

At 4:15 in the morning, there is a knock at the door.

A sealed envelope, a short packing list, and one instruction: be ready in twenty minutes, speak to no one. They leave the resort separately, into the darkness outside Sedona. No Jeeps waiting. No guide explaining the day. No visible route.

A vehicle on red slickrock below the Sedona cliffs.

Photo needed

The desert table

The five-star lunch with nothing else in sight. Highest-impact image on the page.

Photo needed

The extraction

Helicopters at the canyon, or the group airborne at golden hour.

Before sunrise

A locked case and no complete picture

The group finds an expedition case, paper maps, a compass, a radio, a countdown clock and a set of incomplete instructions. Organise yourselves, decide what matters, and move before first light. When the case opens, the keys are inside.

First light

Two per Jeep, and nobody has it all

Executives are paired and released at staggered intervals into the red-rock country. One pair holds the route legend. Another the radio protocol. Another knows where a high-value flag may be. Another has intelligence on a road that looks fast and may cost them everything. Every route choice is a tradeoff: a flag may require a punishing detour, a clue may be useless now and decisive later, and one challenge cannot be solved unless two Jeeps cooperate. Driving faster earns nothing. Safety rules are absolute. The competition is judgement, navigation and communication under incomplete information.

Checkpoint one

The rules change

They arrive believing they understand the game. Then they learn the points were never awarded to the Jeeps. They were awarded to individuals — whoever found the route, recovered the flag, made the call. Whoever ignored a rule lost points. The leaderboard appears. Then the partnerships are broken apart: strong navigators paired with weaker drivers, allies separated, quiet contributors handed decision authority. Everyone who led after stage one must now prove it holds under different conditions with different people.

Stage two

Scarcity, and the need to trade

Each Jeep receives only part of what it needs — maps, recovery gear, route intelligence, water, fuel, comms. The best-equipped vehicle may not have the best route. The team leading on points may need help from the team in last place. Individual incentive starts to pull against the good of the expedition.

Somewhere in the dust

A vehicle goes down

Safe, controlled, solvable — and expensive in time. The affected pair must decide whether to fix it alone, ask for help, or abandon part of their route. The others must decide whether to keep chasing points or stop. Nobody is told which choice will be rewarded.

Near midday

A five-star table in the middle of the desert

Linen, glassware, a chef, cold towels, a plated meal, and nothing else in sight. For a moment the pressure lifts entirely. Then each person finds a sealed decision card at their place: protect the points you have earned, risk them for a higher-value route, transfer some to another person, or give up personal standing to create an advantage for the group. The choices are private. Only some are revealed.

After lunch

The expedition continues north. Your vehicles do not.

The Jeeps are gone. The group moves by side-by-side, then on foot. Terrain changes, partnerships change again, and authority fragments — one person may not drive, another controls the map but not the radio, another owns safety but not the route.

Mid-afternoon

Two objectives, and not enough people

One offers visible points and a hard recovery challenge. The other requires several people to move ahead, establish comms, secure water and prepare the next checkpoint. One assignment looks impressive. The other protects the expedition. They must choose who goes where, and who gets the best equipment.

Late afternoon

The final drive to the rim

New Jeeps, easier routes, harder decisions. Fatigue has set in and every vehicle is under a constraint — someone cannot drive, someone cannot touch the map, one team has incomplete coordinates, another holds information that is worthless unless shared.

At the canyon

Dinner is in Sedona in 75 minutes

They believe the day is over. There is no possible way to drive back in time. Studying the final clue, they realise the Grand Canyon was never the finish — it was the extraction point. Two helicopters are waiting at the nearby aviation facility. Minutes later they are airborne over northern Arizona, watching an entire day of ground disappear beneath them, and they land near Sedona at golden hour.

At dinner

The scoring, and the last rule

The winner is not necessarily whoever collected the most flags or arrived first. The final score weighs judgement, adaptability, contribution, safety, decision quality, and how much each person strengthened or weakened the whole expedition. Then the group learns the rule that was true all along.

No one can win unless everyone finishes.

It is not an off-road excursion, a scavenger hunt, or a team-building activity dressed up as entertainment. It is a full day built around uncertainty, shifting conditions, competing incentives, individual accountability and interdependence — the pressure to perform when nobody holds the complete answer.

It gives a leadership team one extraordinary day they will talk about for years. More importantly, it makes visible how they actually operate when the plan changes, the information is incomplete, the pressure rises, and success depends on more than individual performance.

The shorthand they take back to the office

“Are we optimising our Jeep, or the expedition?”

“Are we chasing a flag and missing the checkpoint?”

“Who has the part of the map we need?”

“Are we protecting points, or protecting the mission?”

What it makes visible

Sixteen problems the expedition is built to expose.

Name the one that is actually costing you money and the day gets designed backwards from it. Each of these has a mechanism inside the day — a moment engineered to make the behaviour happen where everyone can see it.

Whether they run the company or run their function.

Problem 01

Functional silos

No Jeep holds all the information and no individual can optimise the route alone. They must decide continuously what to share and what to protect.

Where the business is losing speed because information, resources or trust stay trapped inside a function.

Problem 02

Weak cross-functional trust

Partners are reassigned repeatedly, breaking established alliances and forcing dependence on people they would not naturally choose.

Trust built on observed behaviour rather than a discussion about trust — the group now has evidence.

Problem 07

Individual wins that cost the enterprise

Situations are engineered where a person can improve their own standing while raising risk for everyone. Then: no one can win unless everyone finishes.

Whether your incentives quietly reward functional performance that damages the whole system.

Problem 16

Weak shared identity

A hard day produces a common story — the broken vehicle, the impossible deadline, the desert table, the extraction.

Shared language for the enterprise-versus-function tradeoff, earned rather than taught.

Whether the group can decide, commit, and move.

Problem 04

Decision-making under uncertainty

Every choice arrives with incomplete facts, conflicting incentives and a real cost to delay — in a controlled environment.

Whether they can separate what they know, what they assume, and what can be decided anyway.

Problem 05

Slow execution

Checkpoint windows force a commitment. Overanalysis, revisiting settled decisions and unassigned ownership all cost time visibly.

The line between healthy deliberation and organisational drag.

Problem 11

Poor resource allocation

Maps, equipment, fuel, time and people are all deliberately insufficient. Not every flag can be pursued.

A working model of strategic prioritisation — what to abandon, not just what to add.

Problem 12

Urgent mistaken for important

A split mission: one objective is visible and impressive, the other quietly protects the whole expedition.

How the company treats maintenance, risk, talent development and retention — the work nobody applauds.

Whether authority sits where the capability is.

Problem 03

Overdependence on the CEO

The CEO’s authority is deliberately restricted — they may be barred from driving, from the map, or from certain decisions. Authority rotates.

Whether the team can operate without constant escalation, and whether the others will actually exercise judgement.

Problem 06

Unclear accountability

Scoring is individual. Whoever owns navigation owns that decision; whoever holds the radio owns communication; safety has a named owner.

Whether authority, responsibility and consequence are aligned the same way inside the business.

Problem 09

Dominance by a few voices

Critical information and decision rights are handed to the quieter participants. Dominant leaders get roles where they can advise but not decide.

Whether you can reach all of your available intelligence, or hierarchy is suppressing it.

Problem 15

Misreading who your strongest leaders are

A lower-profile executive stays composed, simplifies complexity and decides well. A celebrated one becomes controlling once authority is limited.

Behavioural evidence you cannot get from a formal assessment.

Whether they recover, or lose cohesion and judgement.

Problem 08

Inability to adapt

Partners, information, transport, roles and rules all change mid-day. The strongest early performer often struggles afterwards.

Real adaptability, rather than everyone’s self-assessment of it.

Problem 10

Conflict avoidance

Legitimate, time-bound conflicts over route, resources, risk and priority. They must disagree, decide, and keep working together.

Whether the team can disagree productively without paralysis, withdrawal or escalation.

Problem 13

Fragile communication

Channels are limited and information is distributed. Radio discipline, message clarity and confirmation become operationally decisive.

Whether the communication system improves execution or just generates noise.

Problem 14

Low resilience

Controlled setbacks: a mechanical failure, a route change, an advantage lost. What matters is how fast they stabilise.

A grounded basis for talking about continuity, leadership depth, succession and crisis response.

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